Around the time when I got my Nintendo DS along with Square-Enix's 3D remake of Final Fantasy III -- it's now cool to refer to Final Fantasy games without specifying the use of the Japanese numbering system, right? -- I experienced a gaming phenomenon more clearly than I ever had before. At that point I was already a couple dozen hours into the game and the finer aspects of its mechanics, character classes, and general progression of the game were all as well-known to me as they were ever likely to become. I approached the final dungeon with a feeling that I wasn't having fun anymore but I was close enough to the end of the game where stopping seemed absurd. After all it was the final dungeon and my characters seemed buff enough to handle whatever it contained. And they were.
They were buff enough for the first hour or two of that dungeon, anyway. After that I could sense a feeling of fatigue setting in amongst the entire party. Because what my characters were woefully unprepared for was the marathon of random battles, mid-dungeon bosses, and room-after-room in this dungeon that, all told, would take a player three-to-four hours to complete. And the time commitment wasn't a kind one. There isn't, to my knowledge, a single save point in the final portion of that dungeon. I ended up dying at the hands of one of the mid-dungeon bosses -- not only as a result of a lack of character preparedness for the long-slog, but as a result of sitting in the same couch for two or three successive hours dealing with random battle after random battle and eventually deciding: no.
A scenario like that may have been alright when I was growing up, unable to drive, and living in the middle of a rural nowhere. That kind of gameplay is embraced when it's an early Saturday morning in the middle of a Northern Michigan blizzard and the nearest friend is, at the least, eight-nine miles away. More importantly, though, is when a game like Final Fantasy III is one of a mere handful of games that a budding gamer has in his/her possession then that game will get play no matter how grievous its sins may be. When those young gamers get older and start getting more and more responsibilities and, in some cases, additional funds for acquiring a wider variety of games to occupy their time, the kinds of games which were once lauded for their difficulty and time commitment become the kinds of games that are actively avoided.
After that first attempt at beating the final dungeon in Final Fantasy III failed the game then enters a pile of games that I could play but didn't really feel like dealing with. It's a pile of games that gamers look at and worry more about the amount of time it may take to get to "the good stuff" or, more commonly, whether or not a gamer may have enough time to get from one save point to another.