Trent Polack's site for cats, games, game development, and undeniably powerful sociological insight all with a healthy dose of narcissism.
The Landsharks Shall Inherit the, uh, Randomly Generated Planet
Published on September 7, 2008 By mittens In PC Gaming

After ending my very first Spore gaming session a few hours after I startedmany hours after I started I sat back and thought about what I just played. Spore isn't an easy game to classify so much as it is five different games to classify all wrapped in an incredibly polished, coherent content creation sandbox. At numerous moments in my session that took me from the very beginning of a new species up through the beginning of the fifth and final Space Stage I sat back and realized that I'm the only gamer in the world who will have taken a blue race that resembles land-sharks called the Asplodians through each stage of the game but, when I was done, I won't be the only gamer who has had the divine pleasure of seeing my little blue carnivores in a game world due to Maxis' endlessly intelligent and well-assembled online distribution of player-created content. If anyone wants to play with my beautiful little blue babies, add "mittense" to your Spore buddy list.

First, to anyone who has yet to play, I'd recommend doing what I did and getting as many friends' spore buddy names as possible before starting and then, optionally, disabling content from anyone outside your list. It's far more enjoyable for me to see a creature in the wild, click it, and see the name of a friend or coworker and silently judge that person based on their creation than it is for me to see a giant walking pair of tits from El337nubPWN3r. And there were a great many times where I was faced with skyscaper-tall "epic" instances of my friends' creations that picked up my baby blue dinosaur-shark hybrid, gnawed on him a bit, and then threw him into the ground and killed him -- such an instance has probably tainted my friendship with that person irrevocably.

The first stage, where you're a tiny little wormthing with chompers swimming about in a primordial ooze, is a surprisingly enjoyable fifteen-to-twenty minute game of lion-and-cat-and-mouse where the lions and mice get bigger with your player-controlled origin of an eventual species. It is during this period that a player can get accustomed to a simplified version of the Creature Creator that will power the stage following this introduction to the game. Going into Spore I assumed this stage would be the game's weak point but that's not even close to true. The cell phase is a rightfully short-lived blast and I'm looking forward to doing it again when I create my next species.

The creature-driven phase that follows this is best described as a mix of the Spore Creature Creator (can I use this retail subset of the game to describe this?) and World of Warcraft. The player takes his newly land-bound creature from its non-aquatic immaturity to its near-civilized phase throughout this hour-long battle for supremacy as the player bands with the rest of his species to eliminate the other new nests that populate the world. This stage is, hypothetically, about making new friends and enemies in a world and defining a species' eating habits in a learn-by-eating method of sustenance through plants (herbivore), other species (carnivore), or a mix of both (omnivore). Killing or befriending other species will increase your DNA bar (experience bar) and each major experience block gives your creature a larger brain with the final block setting off the light bulb in a creature's head that he can use sticks to roast marshmallows.

The third stage is a tribal stage which tasks, emphasis on the word task, the player with guiding anywhere from six to a dozen of his units towards tribal victory in a real-time strategy-lite game. The idea behind this phase is alright, what with all of the inter-tribal negotiations and/or warfare that yield an increased familiarity with tools as a means to slice people, gather food, and impress other species with but, much like the forthcoming fourth stage of the game, too little of tasks that the player has to deal with in this phase can be completed with very little thought or effort from the player. The only meaningful choice in this segment to be made is whether a player wants his species to progress to the next stage by killing all of the fellow tribes, impressing them with their culture and music, or, uh, a third option? The customization options given to the player in this phase are as hollow as the gameplay mechanics as the only things a player can do are to equip nine variations of "clothing" per each of the five clothing types (helmet/chest piece/shoulders/accessories/one other) to increase the tribe's proficiency in combat, gathering, and culture.

The fourth stage is the civilization phase that gives players access to city customization (city hall, factory, entertainment, houses) and various vehicles (land, air, and sea) to wage the same sorts of war as in the third stage on a bigger scale. This civilization stage is made far less tedious in that it not only makes players balance numerous cities, compared to the third stage's one-tribe-only management, but it also provides a wealth of, admittedly shallow, content creation segments for each of the vehicles and buildings. There are also super-abilities of types that depend on the species a player has created over the preceding stages (warfare, culture, and that pesky third thing I can't remember since I killed everything I came in contact with). I used a nuke at the end of the stage and won which, really, is the best way to win. The biggest disappointment in this section is the really shoddy implementation of the vehicle creation compared to every other aspect of the game; a player can deck out a vehicle with weapons and thrusters and feet and all that jazz but, when it comes to actually utilizing it, the unit just moves and attacks with a generic animation. I can't even express my disappointment that my Asplodius Puppius walker land vehicle didn't use his head-mounted missiles to blow things up. I almost cried. Then I realized I had a landshark in the cockpit (or so I imagined) and that made it better.

I was told by all of my non-US friends, since we were one of the last countries to get access to the game, that the Space Stage is where a majority of the game time will be spent and now that I've reached it I can see why. The player gets access to an interstellar spaceship and is given a variety of missions, quests, and a very, very large map to explore in what has been described to me as a sort of 4X (explore, expand, exploit, and exterminate) game. I've only gotten about an hour in to this stage but, thus far, I've gotten missions to meet new alien life form, establish trade routes, and terraform planets. What I didn't realize was, when terraforming, I can't just throw the species in my cargo hold to the ground of the planet or they die. So, uh, yeah. Now I'm going back to my home planet and "borrowing" some species to populate this alien world.

At this point, I can safely say that my expectations for the game were met and exceeded on almost every level. For every fault the game has, like the stupid vehicle creation limitations and the yawn-casuing tribal stage, there are a dozen other game mechanics that aren't only fun but contain their own metagames for a player to discover. And every aspect of the game is archived and categorized in one of the most important game mechanics I've ever seen: The Sporepedia (below). Now, back to my interstellar landsharks.


Comments (Page 2)
4 Pages1 2 3 4 
on Sep 08, 2008

Hope is the path that leads to eternal disapointment.

Exchange hope for hype.

on Sep 08, 2008

pndrev
Sims (like Spore) are about setting goals for yourself, trying things out in a giant sandbox and not having to worry about winning or loosing.
 
 

 

And Sims acomplishes that goal. But Spore for me at least does not.

The creature, tribal and the civilisation stage are just so narrow in scope that there really is so little to do you have to just get past them.

At no stage barring the space stage do you get the feel you can just explore and develop. And in the space stage you need to babysit everything. 

 

I copied this from another review I saw, but I totally agree with it:

 

I mean there aren't many new things to see, wow a binary star, wow a black hole, wow a purple planet x1000.

Terraforming is boring

Colonising is laborious espeically since you need to select new buildings for each planet and the you need to terraform to make it decent which is boring.

Terraforming and colonising are unnecesary given how easy it is to capture planets and you don't even need decent planets for money.

Combat is shallow

Missions are simple collectathons or killing missions - it gets old really quick

I made alliances but they're uselss because they never help you out and their ships are pitiful.

Most planets take 10 seconds to capture, I had about 100 planets by the end.

Combat is weak as piss and extremely repetiive and only necessary when defending planets.

Planets suck to be maintained, there is always stuff going wrong with them.

Exploring is lame because your energy reserves deplete so quickly.

Trade routes are useless

Other civs get displeased very quickly and always ask you to help their planets.

on Sep 08, 2008

Its not about the hype, its the fact that evolution was supposed to be the centerpiece of this game, and it simply isn't there. Unless you think scavenging for DNA from old skeletons, then changing your appearance every which way is evolution? Not to mention that the stats associated with body parts mean that if you want to have a perfect predator or charmer, it *has* to have tier 4 body parts with appropriate stats, which means it *has* to look like this or that.

The link between that cell in the ocean and that spacefaring demigod is simply not there. Not after you stop and think about it. And it should have been.

As I said, it should have been done through gameplay. Run alot and you get an option to slot an exra pair of legs, or make your legs look stronger. Jump alot and you get an option to grow some wings or powerful hind legs. Bite stuff alot and you get an option to buff up your teeth or mouth/mandibles. Oh yeah, and when you choose mandibles you don't get to change them to teeth a million years later. Make a wrong decision and be faced with extinction. Sure, your race is made of great big lizard things which can rip anyone apart with their teeth, unfortunately you spend so little time interacting with the world other than biting it - they're sort of dumb and can't handle advanced technologies, which means you get pwned just as you poke your snout into the Great Outdoors that is space. Tough, but it was a fun ride! Perhaps if you had a bigger brain or were less inclined to eat people, you would have made friends with those other spacefaring rabbits who happen to have a keen understanding of genetic engineering technology... can you say trade? No? Bye then.

And so on. That would be fun. This version they have, it feels utterly inconsequential. Its not about win or lose, its about having a feeling that it simply does not matter what you do because there is not a single consequence to your decisions in the game - if you do something you don't like, you can simply go back to the drawing board and reinvent everything.

Make it *mean* something if you manage to get your species to reach for the stars - and conquer them. The game *is* shallow. It could have been much, much deeper. In fact, it could have been a total pwnage of a game. This one, I think will get forgotten quick as soon as the novelty wears off. Because about the only truly "sandbox" thing is the creature creator, and meeting new faces gets old quick when you can only do about two things with them, impress them or kill them.

 

on Sep 08, 2008

schekker
I'm with KingBingo on the DRM. A game which only allows three activations (and one extra if you are lucky on the phone) is simply a no-go for me. There is no game in the world good enough for me to accept that kind of nonsense.

 

Well I looked at it as a rental. It was £26 ($44) which is pretty steep for a rental, but I should get 6months to a year out of it if I don't change my hardware much or reinstall (I do this every 6 months absoulte minimum).

 

In fairness going to the cinema costs £14 ($24) for me and the woman in london, so it did'nt seem that bad. Although I would not have paid much more.

 

However, what I did not bank on was not liking the game, I expect to. But because of the DRM I cannot sell the copy second hand. Perhaps this is the real reason EA is so hostile to their customers, to stop the ever growing second hand market. I can't seriously belive that they really belive they are stopping piracy with this DRM.

 

Driving people towards piracy more like.

on Sep 08, 2008

ManSh00ter your absoultly correct.


I turned my ape like creature into a T-rex like creature into a Chamachie (your my kind of gamer if you know what they are) all in about 10 minutes. No connection with my cell life or even each other.

 

The game is just a big dress a doll with a bit of click a mole thrown in. In Sims you can't just go into an editor and completely remake your character at a whim. Here you can.

 

I get the comparaion with Sims, but Sims is a masterstroke. Spore is a nothing. and please dont say thats becuase I was so hyped up about it. I had practically forgotten about spore until I saw the TV ad and ordered it on amazon the day before it was released.

on Sep 08, 2008

As is obvious from the posts in this thread, people apparently either love it or hate it or something in between.

I have noticed that creature creation can be very creative but their abilities aren't. They do not combine - you could have hooves that give charge 3, and antlers also giving charge 3, but hooves and antlers is still just 3. So there are few hard choices to make, few possibilities for creative designs OTHER than in how they look. The same with buildings; you can create 'the gray box' or a hobbit hut with a mushroom roof, or anything else, but it's still just a factory, house, or entertainment place.

As a game, it leaves quite a bit to be desired. The civilization stage in particular is lacking, in my opinion.

For me, the greater part of fun in this game is to design and watch the creatures. The way emotes and animations work with almost any design is impressive - and cute. To see the other weird and wonderful stuff other people make is also fun. My first creation was a purple scorpion like creature (in a plush-toy way), my second was a race I decided to call 'Icky Green Things' which were herbivores, socially adept and otherwise rather inept.

And as such, I like Spore. It is ambitious, peculiar, and innovative - qualities that should be welcome to most of us. Not only that, but it asks us to be the same. And I like that.

 

 

on Sep 08, 2008

"bore no real link to my sea creature at all."

Since when should it? Where is our 'real' link to the cells we grew from? Sheesh!

on Sep 08, 2008

hiddenranbir
"bore no real link to my sea creature at all."

Since when should it? Where is our 'real' link to the cells we grew from? Sheesh!

 

In our evolution there was very much a link from stage to stage. Compare modern humans to what we evoluved from 1m years ago and you would see a great deal of commonality. Then compare that to 1m years before and so on back, your see a graduale progress.

 

In Spore you can go from hippo to shrew to T-rex in about 10 minutes. Thus the poster point about lack of continuity.

on Sep 08, 2008

Well so far I'm loving Spore its alot of fun but who knows I've only been playing for one day I could get bored.

 

Look up Gallifray if you want to see my Creatures.

 

 

on Sep 08, 2008

I had high hopes for this game. When I saw the first reviews, I immediately went to buy it. 3 days later, I'm disappointed.

The game is too simple, too repetitive, there is no real clever use of the concept of evolution. The civilisation part of the game is a poor simplistic RTS.

The game is just average.

And the DRM on it sucks.

My detailed opininion about Spore on my blog (in French)

 

on Sep 08, 2008

hiddenranbir
"bore no real link to my sea creature at all."

Since when should it? Where is our 'real' link to the cells we grew from? Sheesh!

In the same way you can see that reptiles are close to snakes, and amphibions close to some sea life, they may not have evolved from one and other directly but the evolutionary steps were small.  The same way different birds all have similar features you can imagine some may share the same evolutionary branch.  I can imagine a sparrow gave birth to something inbetween it and a hawk.  I can't imagine a chicken giving birth to a giraffe which is what Spore does.

On reflection I'm even more dissapointed by the game than when I last posted, I'm gutted I bought it based on the 3 reviews that were out at the time.

on Sep 08, 2008

This isn't a game I felt I needed to see reviews for at all. The GDC demo from three-four years ago set me up perfectly for this game and, in all but a few senses, even my high expectations were met and exceeded in cases.

That said, I'm the kind of gamer who, given a toolset, can easily make my own game so long as the basic foundations are fun. The connections between each of the five stages is tenuous in areas but, since I feel like I'm actually evolving a species, I don't feel the need to make drastic changes to a creature as they go along. I'm very much of a certain "mindset" for the things I create and I'll play the game how I think that species should be played. The game doesn't enforce this play style, which is good, but it definitely condones it.

But, frankly, I'm not sure how any of you guys could feel that you actually wasted money in buying this game. It has so much charm, it's so creative, and it gives a gamer so many options in how to play it that even me, a relatively hard core gamer, can enjoy it as much as I do. If you feel it's too casual/kiddy/simple then, well, you might want to take a moment to relax and enjoy a superb game.

Also, Meeper!.

on Sep 08, 2008

Aww, that's cute.

 

on Sep 08, 2008

763 reviews on amazon.com last I looked.  Out of five stars, it got an average on 1 star.

 

I read the first page of reviews.  DRM DRM DRM DRM.

 

It probably is a cool game, but giving money to morons that think DRM stops piracy as opposed to what it REALLY does, which is inconvenience its PAYING customers, isn't my jam.  And I'm disappointed.  I've really been looking forward to this, but EA won't have my bucks until they unwedge their collective heads from their collective colons.

on Sep 08, 2008

how much does the game caust?

4 Pages1 2 3 4