Trent Polack's site for cats, games, game development, and undeniably powerful sociological insight all with a healthy dose of narcissism.
Huge performance fixes, remedies bugs, and 360 support.
Published on April 27, 2008 By mittens In Game Developers

For this update, my role in Asplode! was absolutely minimal. While I'm in the middle of a mild crunch for The Political Machine 2008 and then away at Rochester, New York for a Paramore concert, Josh was working asininely hard on version 1.2 of Asplode!. As started, my role in this update was purely peripheral as, in my spare time, I've been working on the start for Bipolar and taking some of Josh's code for his game and turning it into a more generic library that both of us can use in our current and future projects (the library is HardCat Library, obviously). Anyway, major changes:

  • Fixed a bug where the player's time alive, score multipliers, etc. weren't getting reset for successive game sessions.
  • Fixed a bug/leak related to game audio.
  • Complete rewrite of the particle engine's rendering (GPU-driven now).
  • Refactored the enemy code.
  • Now entirely functional on the Xbox 360.
  • Added an option for full screen.
  • High Scores!

Asplode! Installer
Asplode! Source

For some inexplicable reason, the XNA redistributable may still fail to install using the installer, so you may want to manually install it: XNA redistributable.


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