Trent Polack's site for cats, games, game development, and undeniably powerful sociological insight all with a healthy dose of narcissism.
Near-Finished Gameplay
Published on March 13, 2008 By mittens In Game Developers

Not that I spent recent nights playing stuff like Army of Two, Mystery Dungeon: Shiren the Wanderer, Company of Heroes, Master of Magic, Supreme Commander: Forged Alliance, Bully, Ratchet & Clank, Geometry Wars, Everyday Shooter, Advance Wars: Days of Ruin, or God of War: Chains of Olympus instead of actually updating my dev journal or anything... But, yeah. Pretty much did exactly that. I've still gotten a bit done on Asplode! every night but, by this point, I'm mostly making various optimizations wherever I can to support the ludicrous amount of enemies and their assorted particle effects on screen in the mid-to-late game. Here's a screenshot dump of shots that would have been attached to journal entries if I wasn't playing so many games lately:


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on Mar 13, 2008

Purdy.

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