Trent Polack's site for cats, games, game development, and undeniably powerful sociological insight all with a healthy dose of narcissism.
Close Shut the Jaws... Of Oblivion!
Published on March 24, 2006 By mittens In
I think it's safe to say that The Elder Scrolls 4: Oblivion is one of the most widely anticipated games of 2006 -- one of the few MMORPGs of my favorite definition (Massively Multientity Offline RPG). I will add to this statement by saying that although I really enjoyed Morrowind, Oblivion is not one of my most anticipated games of 2006. So keep in mind while reading this "review" that I went into this game with fairly average expectations -- in short, I think I'm fairly unbiased in regards to the game. Something I can't really say about some games.

With all the necessary background information, I feel safe saying that Oblivion is one hell of a game. It's hard not to go into this game and be almost immediately captivated by the world that Bethesda has created. And that's probably the best way to describe the world in Oblivion: captivating. Despite its stale, generic, middle-age fantasy setting, Oblivion still manages to have enough depth to really reel in its players. This is, in part, due to the fact that Bethesda has gone absolutely crazy in populating the world with NPCs powered by SkynetRadiant AI (as Bethesda has coined it) which maintain their own unique daily schedules. It is also due to the extreme amount of detail which the developers have taken notice of in-game: the volumes upon volumes of readable books, a shop sign wavering to-and-fro as a result of an arrow fired at it, and even its own reservoir of unique flowers and plants which can be harvested and combined to create potions and the like. The game just feels alive.

And in this feeling of reality comes one of my biggest gripes about the game: with all the extensive attention paid to Oblivion's graphics... They're probably the most disappointing aspect of the game for me. While I play the game I just continually see cool things that beg to have a screenshot taken of them (which is good), but very rarely do I see a beautiful animation or uniquely-designed enemy or character (which is bad). The game's rendering engine seems custom tailored to create good screenshots but, like Everquest 2 the characters, enemies, and animations feel so stale and stilted. It's quite a shame, actually; seeing Oblivion-caliber realism combined with World of Warcraft animation quality and we'd have a sure-fire graphical winner. Don't get me wrong, you'd have to be blind to not realize the amount of beauty this game is capable of. I just feel that a lot of the graphical prowess is put to waste as far as fluid animation is concerned -- each individual action is well-done, but as a whole there is simply something off. It's part of the problem with trying to recreate Real Life on modern hardware: you may make a lot of overall progress, but the closer you get to reality, the easier it is for people to spot rough spots. That said, check out some of my favorite "Oh, that's purdy!" moments (this was before I had to reduce my overall visual quality -- sadface):



Shortly after the above screenshots were taken I was forced into downgrading the visual quality in an attempt to actually live through combat without sinking into a single-digit framerate. I was quite sad to have to do this as it marks a first for being required to lower image quality to maintain a 30+ framerate, but hey, my AMD64 3500+, 2gb DDR400 RAM, 256mb 6800GT rig had a nice run of being top dog for most of my gaming needs. In the end I got rid of the ridiculously lengthy viewing distance, dropped the HDR rendering (which especially made me a sadpanda), dropped shadows, and added bloom (in place of the HDR). One of the nice things about this change was that I could swap in bloom and 2x anti-aliasing in place of the HDR and still get a 10-15 overall framerate boost. I would really like to see this game on my rig with HDR and anti-aliasing but Bethesda must have realized that some things were not meant for the eyes of mortals. Which is a shame; it would've felt neat to spontaneously combust in a cloud of joy.

Speaking of joy, I'd like to spend a moment to relay the true reason that Oblivion surpasses Morrowind in every way: the combat. Bethesda must've imported a team of super-coder-monkeys to completely overhaul the system from the previous games because, this time around, the combat has a whole lot of weight to it. And I mean that quite literally. When I swing my sword at an enemy, it feels like it oughta hurt. When an enemy blocks my swing, my speakers emit a shrill clank while my character recoils back and prepares to take a big, unprotected blow from my adversary. The new ability to quickly and easily cast spells while still having a sword and shield (or two-handed weapon, if that's your thing) equipped makes playing a Battle Mage, of some sort, a truly fantastic experience. Enjoy some screenshots of combat.



Part of the reason why combat feels more enjoyable to me is the increased emphasis on proper projectile physics and the like. Shooting a bow is actually quite entertaining (more so than any other FPS bow I've ever tried) because when an arrow hits your target, the damn thing remains sticking out of him until you kill him and yank the arrow out. If you miss, the arrow either breaks (if you're shooting a stone wall at point blank -- not that I found this out the hard way or anything) or clatters around the ground. And when you kill an enemy with a particularly devastating blow their weapon and shield will go flying (as will their corpse) out of their hands. So if by some chance you found an enemy with an especially purdy, glowy weapon that is absolutely tearing you apart and you get him down to his final sliver of life, I'd recommend trying to avoid cliffs. Because, and I say this once again purely with conjecture due to the fact that I'd never do something this stupid or anything (cough, cough), if you're near a cliff and deliver a big death blow you might as well say good riddance to that beautiful sword as it goes careening down an insurmountable cliffside. Oh how I miss that pretty blue-glowing sword.

And while this coupling of complaint and praise doesn't really impact gameplay in any way, shape, or form, the physics are spectacular. I have taken to busting into people's dining rooms during dinner and running amok on their table and laughing maniacally as all their lovely meat, silverware, and plates go clattering to the ground. I then run out of the house hoisting my sword in the air and shouting my dinner-miscreant battle cry as I disappear into the fog. My complaint about these physics, which lies in a similar vein, is that there should be destructible objects in the game a la the Source Engine. There have been so many moments in the game where I thought it'd be cool to break through the glass of, say, a display case or to just go crazy and destroy every barrel in a town (how's that for "infamy," eh Bethesda?). This, honestly, was one of the most disappointing things for me going into the game. Though if this is how far I have to go to find a complaint I'd say that Oblivion is pretty well off.

Supposedly the game world in Oblivion is smaller than that of Morrowind's -- oh well, I say. Good riddance to endless spots of land with no discoverable content. Oblivion's countryside is dotted with far more little facets of the game to reward explorers, whether it be a bandit hideout, random encounters with NPCs, or surprisingly large dungeons (redundant in design as they may be) than Morrowind could've ever hoped for. And this more focused land size seems to have helped Bethesda constrict the ease with which the main story quests can be accomplished (the Guild Wars-esque "Fast Travel" is really handy too), which I am very thankful for.



I'm not too far into the main story quest yet -- I've played thirteen-fourteen hours of the game so far and I've really just been doing miscellaneous sidequests for the Fighter's Guild, Mage's Guild, and then competing in The Arena in a one-on-one battle to the death. I've also completed two of the game's sixteen "Planes of Oblivion" which are horrendously annoying to look at, but ever-so-difficult and enjoyable to play through (not to mention the really rewarding items that can be found within). The story in Oblivion seems far more focused and intriguing than I ever found Morrowind's to be too, so here's hoping that the game keeps it up as I get further into the game.

For now, this is about as long as my review of the game will get. If I feel any of my complaints are unwarranted, or if aspects of the game I had previously considered flukes persist to the point where they start to grate me in ways that make me cry myself to sleep at night, then I'll update this article with the appropriate information. And here's hoping there's a patch soon which can address the frequent crashes I'm getting at seemingly random points, which seems to be a nice big bug custom-tailored for Trent Polack. Lucky, lucky me.

Also, hearing Patrick Stewart say the following line made me all sorts of tingly.

close shut the jaws... of oblivion
Comments (Page 2)
2 Pages1 2 
on Apr 03, 2006
hmm - I've been playing Oblivion quite a bit now - got a couple of characters up to level 10 - (though I've done about 4 char's so far - trying to find the right balance of skills for the way I want to play + testing some mods etc.). I've yet to test a magic user yet though - thats my next job...

(note the following is just a quick rundown of my initial impressions of the game - so it's very subjective ):

Good points:

The gameworld is very nice, and apart from the odd chest floating in mid-air etc. and the limited types of dungeons - the world works well.

The thief-style gameplay works well too - the sneaking system is pretty good - and the lock-picking stuff is just about right - not too tricky - but will get you if you don't concentrate...

The missions and story seems pretty good and solid - and the interactions with the characters seems pretty good too.

Bad points:

The way the stat and levelling system works in this game, pretty much means levelling skills and statistics 'on rails'. The biggest downside to thism is that the user interaction is actually not that great, and it emphasises repetitive actions to increase the right skills and stats... Also - it emphasises extreme specialistion to get the most out of it too - since you can only increase a certain amount of primary skills per character level. Because of this - although the user still has some input into the characters development - there's not a great amount of variety involved, and it again suffers from the 'illlusion' of any real depth. (It's no-where near as bad as World Of Warcraft in this regard, which took this to the extreme - but it's heading in that direction) - which leads me to:

The melee combat in this game, although great at first, soon becomes fairly repetitve, mainly because the options involved in ti are very limited - mainly attack or block while moving - maybe casting a healing spell or something, depending on your character. If the attacks or defensive systems had more options, aswell as the small additions as you gain 'ranks' like you get atm, then I think it would help. I've done a few dungeons so far - and I'm getting bored of melee combat already... (Also tried the random enemies mod - but found that just as repetitive in melee).

I think my main problem is that the game I'm looking for simply dosen't seem to exist - and it dosen't look like it';s going to get made any time soon either... :-/
on Apr 03, 2006
grr - it said it timed out - but posted anyway - nvm... (edit/delete dupe)
on Apr 03, 2006

combat behavior
natural wilderness
hunters mod
wilderness creatures
tom servo's rare items
steel hurts


I'll have to look into some of those. I've been getting a few mods, but haven't looked at some of these yet.

For the most part the only time it crashed on me was autosaving. Rarely when transiting areas.

I haven't been able to play since last Tuesday unfortunately. I accidentally killed one of my DIMMs (long story, involves stupidity) and the game wasn't very happy being relegated to only 512 GB of RAM.

Fortunately my new machine (I was already in the process of getting it when I fried the DIMM) may be ready for me today, and it is one fat beast, so I should be able to run Oblivion with all the bells and whistles!

BWA HA HA HA HA!!!!

Ahem.

Sorry about that.
on Apr 03, 2006
512GB!!! (Sry - I know it's a typo - but it's still funny ).
on Apr 04, 2006
Oops.

Heh. I wish my computer had 512 GB.

What is scary, give it a few years, they probably will!

I was thinking about that yesterday. My current CPU has more Register memory than my first computer had RAM (heck, they have for a long time). My last video card had more RAM than my first hard drive. And my new video card has as much RAM as my (reduced) old computer!
on Sep 07, 2006
It took me a while to see some of the games flaws.

- Compared to Morrowind the setting is HORRIBLY generic and dull. I' agree with people who say that fantasy RPGs are really starting to lose their charm.

- The game is so easy it's untrue. In every single quest you are told exactly what to do. Just head towards the green arrow and hack until you see something to talk to. It's mindnumbing at times.

- The physics really isn't a part of the gameplay at all. It's just eyecandy. Telekinesis is pretty useless. Where's my Jedi style spell to throw people across the room?

- Come to think of it the whole magic system is still horribly flawed. Spells like Sacntuary, Levitate and Slow Fall were plain ripped out of the game and no new spells were added. The spells effects are really dull. You cast the same spells at level 30 as you do at level 5, just with bigger numbers.

- The dungeons are rather dull as well. Traps are few, and you can't disable them with skills. There's nothing to dungeons except killing things and opening locks. And when you're killing things, you're just fighting the same monster over and over again. There's no variation in difficulty, no fighting multiple monsters at once (unless you're overlapping two spawn points) outside of the main quest scenarios.

- The combat isn't really fun after a while. You just fall into a pattern of block swing, rince and repeat. You never feel like your characters abilities are coming into play. Magic isn't really necessarry, even for a mage. Magic and combat pretty much fulfill the exact same purpose (touch=sword, target=bow) since magic now regenerates in real time, so there's no need to conserve magicka and therefore no fundamental difference between the two.

- There was little to no attempt to incoorporate actual role playing or character based decision making into the game. In this sense, it's more action game than RPG.

- The way the game plays the same every time. Enchant is no longer a skill and both that and spellmaking are reserved for characters who go through the mages guild. By the time I'd gone to every town in the game in order to do that, I'd reached the latter levels anyway. Meh. You can't be a decent spellcaster without doing the whole Generic Mage's Guild thing (could they have created guilds that were any blander?). Similarly you can't be a thief at all without joining the theives guild.
on Sep 09, 2007
Oblivion is a great game, but unfortunately short in comparison to morrowind, also morrowing has a more open ended kind of tie in with the main story but still oblivion is one hell of a game and considering it has one of the best graphics engines on the planet it seems pretty well optimised! In short you could spend your money on alot worse. Just to adc the people who bring up the flaws are correct to do so and in what they say but there are good mods out there which sort the UI, theres also aq VERY buggy multiplayer piece of software made from a comp science guy that allows 2 players but it hasnt really took of because he i9s missing stuff of his support page and needs to update

You never feel like your characters abilities are coming into play. Magic isn't really necessarry, even for a mage. Magic and combat pretty much fulfill the exact same purpose


I agree with this in a small way but I like a game where how good you get at something is based on how much you use/practice it so yes a mage can become good at combat/magic and many other things, I identify with what you are saying though but I find a g ame without stupid skilling restrictions very refreshing, also theres mods to make the mobs and animals alot tougher with much better AI

The way the game plays the same every time. Enchant is no longer a skill and both that and spellmaking are reserved for characters who go through the mages guild. By the time I'd gone to every town in the game in order to do that, I'd reached the latter levels anyway. Meh. You can't be a decent spellcaster without doing the whole Generic Mage's Guild thing (could they have created guilds that were any blander?). Similarly you can't be a thief at all without joining the theives guild.


I enjoyed having to go through all the guilds and interact with the NPCs had they not did this the game would be a pure grind fest and ive had my fill off those. Just to add I am not trying to flame you just sharing how I found the game and I do at the same time agree with you that some aspects can be bland and actually apart from graphics morrowind has a more immersive,massive and open ended game
on Sep 09, 2007
I finished the game but not the expansions yet, but it's a great game because of the graphics and the RPG systme which is unlike any other so far. That is why it is very unique in it's genre, now to say that morrowind is better than oblivion is just nonesense.
on Sep 09, 2007
The Oblivion mod community has finally reached a state of sufficient maturity to make the game really, really good. I highly recommend Francesco's mod, or for the more daring the FCOM beta, to anyone who feels the game is too easy, lacks realism, or who just doesn't like the level and loot scaling as it currently exists. The principle strength of Elder Scroll games is their modability, which is why one should never buy one on a console. You're paying full price for 1/10th of a game that way.
on Sep 09, 2007
now to say that morrowind is better than oblivion is just nonesense.


To state that as a fact is "just nonsense". Opinions vary and I poured a hell of a lot more hours into Morrowind before losing interest than Oblivion. Just felt like parts of the game were to controlled and not truly freeform enough compared to it's predecessor.

Which leads me to thanking Vinraith for reminding me of a part of the game I had forgotten about. I'll have to check out the mods you mentioned and see what others are out there.

on Sep 10, 2007
To state that as a fact is "just nonsense".


ACtually Ive formed my opinion on the facts that morrowind has

Far better gameplay
[
in the sense that the vampires in morrowind are far superior. The vampires in oblivion were a short **** feature slapped on the end , nothing to it, morrowind had clans.
The storyline on morrowind is much bigger and actually has more to it but because in morrowind people have to read , mqany are going to fault it for that , when a good lot of the MW quests are better and have more substance - Are people thats making out im just comming across as a zealot actually played morrowind right through?
Oblivion has superior graphics and makes the game slightly more accesible to newer rpg players but you go to the MW forums and ask a person thats played 100% through bpth which game has the best lastability and gameplay. I completed oblivion in a coupple of weeks, to compare the main story in oblivion to MW thinking the oblivion story is better seems nonsense to me actually - so its got audio files and gorgeous graphics while having very linear and non open ended conducive storyline)
]

Yep as said oblivion was completed in a couple of weeks and theres no way you will do that with morrowind, also in morrowind and with the way the main story was structured encouraging you to do your own thing the side quests also felt like part of the story , you werent playing some linear piece of crap then you were playing the game as a character period. I have said oblivion is a great game but sorry I cannot believe people are saying a game with 2 weeks quality gameplay is better than a game with potentially much more than that and which still has reasnable graphics, better vampire storys and more quest. (Better vampire storys, reasnable graphics and longer gameplay , that aspect is a fact and if you actually played those aspects you would know)

Actually name ONE significant thing oblivion brings to the table that morrowind doesnt contain outwith not as good graphics and sound samples for MW

Sure you people will come up with stuff but morrowind was actually way ahead of its time.........and oblivion is tiny in comparison to it. Finally Im sick of 2 week wander games no matter how good. The thing is nonsense is the last thing what Im saying is and the reasons for my opinion which are based on facts and written above are just the tip of the iceberg of what I can say to compare the two. I didnt ask to get into this but Im not taking someone saying Im talking nonsense when its known by most dedicated elder scrolls fans that oblivion was dissapointingly short no matter what its quality. IMHO too many people base a game on graphics and even worse still in certain communities where games arent out yet but users can rate them , they will rate the dam game 10, I mean cmon how can you rate something when you havent played thats just thick and that somes alot up today.
on Sep 10, 2007
I love Morrowind, but it's combat system is far less developed than Obliv and it's difficulty curve is ridiculously shallow. Oblivion tried to fix this with loot scaling, and while I'm not a fan of that solution either at least it's not trivial to beat the game with a level 10 character. Now, Morrowind can be fixed very nicely with mods too, and again that's the strength of a TES game in general, but Oblivion DOES have some things on Morrowind. What Morrowind has, however, that makes me like it a bit more than Oblivion is an absolutely fascinating setting (as opposed to stock fantasy). I still play MW, as well as playing Oblivion, because I enjoy the world so much. I will say, though, that it takes about 20 mods to get Morrowind where I want it to be gameplay-wise, whereas it takes three to do the same with Oblivion.

Oh, and I don't understand the complaints about Oblivion's length. It's dungeons are generally larger than Morrowinds and the explorable area, while somewhat smaller, has a lot more to do per square mile than MW did. I think, when all's said and done (and not including the expansions, mind you) they contain a similar amount of stuff to do. Oblivion's main quest is shorter, sure, but main quests aren't really the focus of Elder Scrolls games anyway.
on Sep 10, 2007
Redwing, your statement I quoted was insinuating that Oblivion was better than Morrowind and that saying otherwise was "just nonsense". Your next post is saying Morrowind is better. If that is your stance then we're actually in agreement with our opinions.
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